- /*******************************************************************************************
- *
- * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
-
- DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
-
- DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
- DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines
- DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
-
- DrawTriangle((Vector2){screenWidth/4*3, 80},
- (Vector2){screenWidth/4*3 - 60, 150},
- (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
-
- DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
-
- DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
-
- // NOTE: We draw all LINES based shapes together to optimize internal drawing,
- // this way, all LINES are rendered in a single draw pass
- DrawLine(18, 42, screenWidth - 18, 42, BLACK);
- DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
- DrawTriangleLines((Vector2){screenWidth/4*3, 160},
- (Vector2){screenWidth/4*3 - 20, 230},
- (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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