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- /*******************************************************************************************
- *
- * raylib [text] example - Input Box
- *
- * This example has been created using raylib 1.7 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2017 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #define MAX_INPUT_CHARS 9
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
-
- char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for line ending char '\0'
- int letterCount = 0;
-
- Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 };
- bool mouseOnText = false;
-
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
- else mouseOnText = false;
-
- if (mouseOnText)
- {
- int key = GetKeyPressed();
-
- // NOTE: Only allow keys in range [32..125]
- if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
- {
- name[letterCount] = (char)key;
- letterCount++;
- }
-
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- letterCount--;
- name[letterCount] = '\0';
-
- if (letterCount < 0) letterCount = 0;
- }
- }
-
- if (mouseOnText) framesCounter++;
- else framesCounter = 0;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);
-
- DrawRectangleRec(textBox, LIGHTGRAY);
- if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED);
- else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY);
-
- DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON);
-
- DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
-
- if (mouseOnText)
- {
- if (letterCount < MAX_INPUT_CHARS)
- {
- // Draw blinking underscore char
- if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON);
- }
- else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
-
- // Check if any key is pressed
- // NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
- bool IsAnyKeyPressed()
- {
- bool keyPressed = false;
- int key = GetKeyPressed();
-
- if ((key >= 32) && (key <= 126)) keyPressed = true;
-
- return keyPressed;
- }
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