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- /*******************************************************************************************
- *
- * raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
- *
- * This example has been created using raylib 1.7 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Copyright (c) 2017 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
- #include "raymath.h"
-
- #define FLT_MAX 340282346638528859811704183484516925440.0f // Maximum value of a float, from bit pattern 01111111011111111111111111111111
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh picking");
-
- // Define the camera to look into our 3d world
- Camera camera = { 0 };
- camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
- camera.type = CAMERA_PERSPECTIVE; // Camera mode type
-
- Ray ray = { 0 }; // Picking ray
-
- Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model
- Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture
- tower.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
-
- Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
- BoundingBox towerBBox = MeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
- bool hitMeshBBox = false;
- bool hitTriangle = false;
-
- // Test triangle
- Vector3 ta = (Vector3){ -25.0, 0.5, 0.0 };
- Vector3 tb = (Vector3){ -4.0, 2.5, 1.0 };
- Vector3 tc = (Vector3){ -8.0, 6.5, 0.0 };
-
- Vector3 bary = { 0.0f, 0.0f, 0.0f };
-
- SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
-
- // Display information about closest hit
- RayHitInfo nearestHit = { 0 };
- char *hitObjectName = "None";
- nearestHit.distance = FLT_MAX;
- nearestHit.hit = false;
- Color cursorColor = WHITE;
-
- // Get ray and test against ground, triangle, and mesh
- ray = GetMouseRay(GetMousePosition(), camera);
-
- // Check ray collision aginst ground plane
- RayHitInfo groundHitInfo = GetCollisionRayGround(ray, 0.0f);
-
- if ((groundHitInfo.hit) && (groundHitInfo.distance < nearestHit.distance))
- {
- nearestHit = groundHitInfo;
- cursorColor = GREEN;
- hitObjectName = "Ground";
- }
-
- // Check ray collision against test triangle
- RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, ta, tb, tc);
-
- if ((triHitInfo.hit) && (triHitInfo.distance < nearestHit.distance))
- {
- nearestHit = triHitInfo;
- cursorColor = PURPLE;
- hitObjectName = "Triangle";
-
- bary = Vector3Barycenter(nearestHit.position, ta, tb, tc);
- hitTriangle = true;
- }
- else hitTriangle = false;
-
- RayHitInfo meshHitInfo = { 0 };
-
- // Check ray collision against bounding box first, before trying the full ray-mesh test
- if (CheckCollisionRayBox(ray, towerBBox))
- {
- hitMeshBBox = true;
-
- // Check ray collision against model
- // NOTE: It considers model.transform matrix!
- meshHitInfo = GetCollisionRayModel(ray, &tower);
-
- if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
- {
- nearestHit = meshHitInfo;
- cursorColor = ORANGE;
- hitObjectName = "Mesh";
- }
- }
-
- hitMeshBBox = false;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- BeginMode3D(camera);
-
- // Draw the tower
- // WARNING: If scale is different than 1.0f,
- // not considered by GetCollisionRayModel()
- DrawModel(tower, towerPos, 1.0f, WHITE);
-
- // Draw the test triangle
- DrawLine3D(ta, tb, PURPLE);
- DrawLine3D(tb, tc, PURPLE);
- DrawLine3D(tc, ta, PURPLE);
-
- // Draw the mesh bbox if we hit it
- if (hitMeshBBox) DrawBoundingBox(towerBBox, LIME);
-
- // If we hit something, draw the cursor at the hit point
- if (nearestHit.hit)
- {
- DrawCube(nearestHit.position, 0.3, 0.3, 0.3, cursorColor);
- DrawCubeWires(nearestHit.position, 0.3, 0.3, 0.3, RED);
-
- Vector3 normalEnd;
- normalEnd.x = nearestHit.position.x + nearestHit.normal.x;
- normalEnd.y = nearestHit.position.y + nearestHit.normal.y;
- normalEnd.z = nearestHit.position.z + nearestHit.normal.z;
-
- DrawLine3D(nearestHit.position, normalEnd, RED);
- }
-
- DrawRay(ray, MAROON);
-
- DrawGrid(10, 10.0f);
-
- EndMode3D();
-
- // Draw some debug GUI text
- DrawText(FormatText("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
-
- if (nearestHit.hit)
- {
- int ypos = 70;
-
- DrawText(FormatText("Distance: %3.2f", nearestHit.distance), 10, ypos, 10, BLACK);
-
- DrawText(FormatText("Hit Pos: %3.2f %3.2f %3.2f",
- nearestHit.position.x,
- nearestHit.position.y,
- nearestHit.position.z), 10, ypos + 15, 10, BLACK);
-
- DrawText(FormatText("Hit Norm: %3.2f %3.2f %3.2f",
- nearestHit.normal.x,
- nearestHit.normal.y,
- nearestHit.normal.z), 10, ypos + 30, 10, BLACK);
-
- if (hitTriangle) DrawText(FormatText("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
- }
-
- DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
-
- DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadModel(tower); // Unload model
- UnloadTexture(texture); // Unload texture
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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