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- /*******************************************************************************************
- *
- * raylib [audio] example - Using raudio module as standalone module
- *
- * NOTE: This example does not require any graphic device, it can run directly on console.
- *
- * DEPENDENCIES:
- * mini_al.h - Audio device management lib (https://github.com/dr-soft/mini_al)
- * stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
- * dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
- * dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
- * jar_xm.h - XM module file loading
- * jar_mod.h - MOD audio file loading
- *
- * COMPILATION:
- * gcc -o raudio_standalone.exe raudio_standalone.c ..\..\src\raudio.c /
- * -I..\..\src -I..\..\src\external -L. -Wall -std=c99 -DRAUDIO_STANDALONE /
- * -DSUPPORT_FILEFORMAT_WAV -DSUPPORT_FILEFORMAT_OGG -DSUPPORT_FILEFORMAT_MP3
- *
- * LICENSE: zlib/libpng
- *
- * This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software:
- *
- * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- ********************************************************************************************/
-
- #include "raudio.h" // raylib audio library
-
- #include <stdio.h> // Required for: printf()
-
- #if defined(_WIN32)
- #include <conio.h> // Windows only, no stardard library
- #else
-
- // Provide kbhit() function in non-Windows platforms
- #include <stdio.h>
- #include <termios.h>
- #include <unistd.h>
- #include <fcntl.h>
-
- // Check if a key has been pressed
- static int kbhit(void)
- {
- struct termios oldt, newt;
- int ch;
- int oldf;
-
- tcgetattr(STDIN_FILENO, &oldt);
- newt = oldt;
- newt.c_lflag &= ~(ICANON | ECHO);
- tcsetattr(STDIN_FILENO, TCSANOW, &newt);
- oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
- fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
-
- ch = getchar();
-
- tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
- fcntl(STDIN_FILENO, F_SETFL, oldf);
-
- if (ch != EOF)
- {
- ungetc(ch, stdin);
- return 1;
- }
-
- return 0;
- }
-
- // Get pressed character
- static char getch() { return getchar(); }
-
- #endif
-
- #define KEY_ESCAPE 27
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- static unsigned char key = 0;
-
- InitAudioDevice();
-
- Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
- Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
-
- Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
- PlayMusicStream(music);
-
- printf("\nPress s or d to play sounds...\n");
- //--------------------------------------------------------------------------------------
-
- // Main loop
- while (key != KEY_ESCAPE)
- {
- if (kbhit()) key = getch();
-
- if (key == 's')
- {
- PlaySound(fxWav);
- key = 0;
- }
-
- if (key == 'd')
- {
- PlaySound(fxOgg);
- key = 0;
- }
-
- UpdateMusicStream(music);
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSound(fxWav); // Unload sound data
- UnloadSound(fxOgg); // Unload sound data
-
- UnloadMusicStream(music); // Unload music stream data
-
- CloseAudioDevice();
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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