- #include "pch.h"
- #include "app.h"
-
- #include "raylib.h"
-
- using namespace raylibUWP;
-
- // The main function creates an IFrameworkViewSource for our app, and runs the app.
- [Platform::MTAThread]
- int main(Platform::Array<Platform::String^>^)
- {
- auto appSource = ref new ApplicationSource<App>();
- CoreApplication::Run(appSource);
-
- return 0;
- }
-
- App::App()
- {
- // This does not work... need to fix this.
- SetConfigFlags(0);
-
- Setup(640, 480);
- }
-
- static int posX = 100;
- static int posY = 100;
- static int gTime = 0;
-
- // This method is called every frame
- void App::Update()
- {
- // Update
- //----------------------------------------------------------------------------------
- posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5;
- posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5;
-
- auto mPos = GetMousePosition();
-
- if (IsKeyPressed(KEY_A))
- {
- posX -= 50;
- EnableCursor();
- }
-
- if (IsKeyPressed(KEY_D))
- {
- posX += 50;
- DisableCursor();
- }
-
- static int pos = 0;
- pos -= GetMouseWheelMove();
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangle(posX, posY, 400, 100, RED);
-
- DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
-
- DrawCircle(mPos.x, mPos.y, 40, BLUE);
-
- if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
-
- if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK);
- if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK);
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK);
-
- DrawRectangle(280, pos + 50, 20, 20, BLACK);
- DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
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