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- <img src="http://www.raylib.com/img/fb_raylib_logo.png" width=256>
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- about
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- raylib is a simple and easy-to-use library to learn videogames programming.
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- raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework.
- Allegro and SDL have also been analyzed for reference.
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- Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm)
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- history
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-
- I've developed videogames for some years and last year I had to taught videogames development
- to young people with artistic profile, most of them had never written a single line of code.
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- I started with C language basis and, after searching for the most simple and easy-to-use library to teach
- videogames programming, I found WinBGI; it was great and it worked very well with students, in just a
- couple of weeks that people that had never written a single line of code were able to program (and understand)
- a simple PONG and some of them even a BREAKOUT!
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- But WinBGI was not the clearer and most organized lib. There were a lot of things I found useless and
- confusing and some function names were not clear enough for most of the students; not to mention points
- like no transparencies support or no hardware acceleration.
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- So, I decided to create my own lib, hardware accelerated, clear function names, quite organized, well structured,
- plain C coding and, the most important, primarily intended to LEARN videogames programming.
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- I've coded quite a lot in C# and XNA and I really love it (in fact, my students learn C# with XNA after C),
- so, I decided to use C# language notation and XNA naming conventions. That way, students can jump from
- raylib to XNA (or MonoGame) extremely easily.
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- raylib started as a weekend project and after three months of hard work, here it is the first version.
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- Enjoy it.
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- features
- --------
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- * Written in plain C code (C99)
- * Uses C# PascalCase/camelCase notation
- * Hardware accelerated using OpenGL 1.1
- * Transparencies support (RGBA Colors)
- * Custom color palette for better use on white background
- * Basic 3D Support (camera, basic models, OBJ models, etc)
- * Powerful Text module with SpriteFonts support
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- raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
- window/context and input management (clean, focused, great license, well documented, modern, ...).
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- raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (https://github.com/raysan5/raylib/blob/master/LICENSE.md).
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- tool requirements
- ------------------
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- raylib has been developed using exclusively two tools:
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- * Notepad++ (text editor) - [http://notepad-plus-plus.org/](http://notepad-plus-plus.org/)
- * MinGW (GCC compiler) - [http://www.mingw.org/](http://www.mingw.org/)
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- Those are the tools I recommend to develop with raylib, in fact, those are the tools my students use.
- I believe those are the best tools to train spartan-programmers.
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- Someone could argue about debugging. raylib is a library intended for learning and I think C it's a clear enough language
- to allow writing small-mid size programs with a printf-based debugging. All raylib examples have also been written this way.
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- building
- --------
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- raylib could be build with the following command lines (Using GCC compiler):
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- cd raylib/src
- gcc -c core.c -std=c99 -Wall
- gcc -c shapes.c -std=c99 -Wall
- gcc -c textures.c -std=c99 -Wall
- gcc -c stb_image.c -std=c99 -Wall
- gcc -c text.c -std=c99 -Wall
- gcc -c models.c -std=c99 -Wall
- gcc -c vector3.c -std=c99 -Wall
- gcc -c audio.c -std=c99 -Wall
- gcc -c utils.c -std=c99 -Wall
- ar rcs raylib.a core.o shapes.o textures.o stb_image.o text.o models.o vector3.o utils.o audio.o
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- To compile examples, make sure raylib.h is placed in include path and libraries raylib (libraylib.a) and glfw3 (libglfw3.a)
- are placed in the libraries path. It's also recommended to link with file icon.o for fancy raylib icon usage.
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- cd raylib/examples
- gcc -o test_code.exe test_code.c icon.o -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 -Wl,--subsystem,windows
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- contact
- -------
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- * Webpage: [http://www.raylib.com](http://www.raylib.com)
- * Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5)
- * Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames)
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- If you are using raylib and you enjoy it, please, [let me know][raysan5].
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- If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.htm)
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- acknowledgments
- ---------------
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- The following people have contributed in some way to make raylib project a reality. Big thanks to them!
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- - [Zopokx](https://github.com/Zopokx)
- - [Elendow](http://www.elendow.com)
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-
- [raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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