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- /*******************************************************************************************
- *
- * raylib example 05a - SpriteFont loading and drawing some text with it
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- const char msg1[50] = "THIS IS A custom SPRITE FONT...";
- const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
- const char msg3[50] = "...and a THIRD one! GREAT! :D";
-
- InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
-
- // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
- SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
- SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
-
- Vector2 fontPosition1, fontPosition2, fontPosition3;
-
- fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2;
- fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80;
-
- fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2;
- fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10;
-
- fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2;
- fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50;
-
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update variables here...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE);
- DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE);
- DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSpriteFont(font1); // SpriteFont unloading
- UnloadSpriteFont(font2); // SpriteFont unloading
- UnloadSpriteFont(font3); // SpriteFont unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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