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  1. /*******************************************************************************************
  2. *
  3. * raylib example 05a - SpriteFont loading and drawing some text with it
  4. *
  5. * This example has been created using raylib 1.0 (www.raylib.com)
  6. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  7. *
  8. * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
  9. *
  10. ********************************************************************************************/
  11. #include "raylib.h"
  12. int main()
  13. {
  14. // Initialization
  15. //--------------------------------------------------------------------------------------
  16. int screenWidth = 800;
  17. int screenHeight = 450;
  18. const char msg1[50] = "THIS IS A custom SPRITE FONT...";
  19. const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
  20. const char msg3[50] = "...and a THIRD one! GREAT! :D";
  21. InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
  22. // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
  23. SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
  24. SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
  25. SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
  26. Vector2 fontPosition1, fontPosition2, fontPosition3;
  27. fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2;
  28. fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80;
  29. fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2;
  30. fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10;
  31. fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2;
  32. fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50;
  33. //--------------------------------------------------------------------------------------
  34. // Main game loop
  35. while (!WindowShouldClose()) // Detect window close button or ESC key
  36. {
  37. // Update
  38. //----------------------------------------------------------------------------------
  39. // TODO: Update variables here...
  40. //----------------------------------------------------------------------------------
  41. // Draw
  42. //----------------------------------------------------------------------------------
  43. BeginDrawing();
  44. ClearBackground(RAYWHITE);
  45. DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE);
  46. DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE);
  47. DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE);
  48. EndDrawing();
  49. //----------------------------------------------------------------------------------
  50. }
  51. // De-Initialization
  52. //--------------------------------------------------------------------------------------
  53. UnloadSpriteFont(font1); // SpriteFont unloading
  54. UnloadSpriteFont(font2); // SpriteFont unloading
  55. UnloadSpriteFont(font3); // SpriteFont unloading
  56. CloseWindow(); // Close window and OpenGL context
  57. //--------------------------------------------------------------------------------------
  58. return 0;
  59. }