- /*******************************************************************************************
- *
- * raylib [network] example - Resolve Host
- *
- * This example has been created using raylib 3.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #define RNET_IMPLEMENTATION
- #include "rnet.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [network] example - resolve host");
-
- InitNetworkDevice(); // Init network communications
-
- char buffer[ADDRESS_IPV6_ADDRSTRLEN];
- unsigned short port = 0;
-
- AddressInformation *address = LoadAddressList(1);
-
- // Address info flags
- // ADDRESS_INFO_NUMERICHOST // or try them in conjunction to
- // ADDRESS_INFO_NUMERICSERV // specify custom behaviour from
- // ADDRESS_INFO_DNS_ONLY // the function getaddrinfo()
- // ADDRESS_INFO_ALL //
- // ADDRESS_INFO_FQDN // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV
- int count = ResolveHost(NULL, "5210", ADDRESS_TYPE_IPV4, 0, address);
-
- if (count > 0)
- {
- GetAddressHostAndPort(address[0], buffer, &port);
- TraceLog(LOG_INFO, "Resolved to ip %s::%d", buffer, port);
- }
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // TODO: Draw relevant connection info
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseNetworkDevice(); // Close network communication
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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