- /*******************************************************************************************
- *
- * raylib [textures] example - Image loading and texture creation
- *
- * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
- *
- * Example originally created with raylib 1.3, last time updated with raylib 1.3
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2015-2024 Karim Salem (@kimo-s)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- void NormalizeKernel(float *kernel, int size)
- {
- float sum = 0.0f;
- for (int i = 0; i < size; i++) sum += kernel[i];
-
- if (sum != 0.0f)
- {
- for (int i = 0; i < size; i++) kernel[i] /= sum;
- }
- }
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution");
-
- Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM)
-
- float gaussiankernel[] = {
- 1.0f, 2.0f, 1.0f,
- 2.0f, 4.0f, 2.0f,
- 1.0f, 2.0f, 1.0f };
-
- float sobelkernel[] = {
- 1.0f, 0.0f, -1.0f,
- 2.0f, 0.0f, -2.0f,
- 1.0f, 0.0f, -1.0f };
-
- float sharpenkernel[] = {
- 0.0f, -1.0f, 0.0f,
- -1.0f, 5.0f, -1.0f,
- 0.0f, -1.0f, 0.0f };
-
- NormalizeKernel(gaussiankernel, 9);
- NormalizeKernel(sharpenkernel, 9);
- NormalizeKernel(sobelkernel, 9);
-
- Image catSharpend = ImageCopy(image);
- ImageKernelConvolution(&catSharpend, sharpenkernel, 9);
-
- Image catSobel = ImageCopy(image);
- ImageKernelConvolution(&catSobel, sobelkernel, 9);
-
- Image catGaussian = ImageCopy(image);
-
- for (int i = 0; i < 6; i++)
- {
- ImageKernelConvolution(&catGaussian, gaussiankernel, 9);
- }
-
- ImageCrop(&image, (Rectangle){ 0, 0, (float)200, (float)450 });
- ImageCrop(&catGaussian, (Rectangle){ 0, 0, (float)200, (float)450 });
- ImageCrop(&catSobel, (Rectangle){ 0, 0, (float)200, (float)450 });
- ImageCrop(&catSharpend, (Rectangle){ 0, 0, (float)200, (float)450 });
-
- // Images converted to texture, GPU memory (VRAM)
- Texture2D texture = LoadTextureFromImage(image);
- Texture2D catSharpendTexture = LoadTextureFromImage(catSharpend);
- Texture2D catSobelTexture = LoadTextureFromImage(catSobel);
- Texture2D catGaussianTexture = LoadTextureFromImage(catGaussian);
-
- // Once images have been converted to texture and uploaded to VRAM,
- // they can be unloaded from RAM
- UnloadImage(image);
- UnloadImage(catGaussian);
- UnloadImage(catSobel);
- UnloadImage(catSharpend);
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //---------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTexture(catSharpendTexture, 0, 0, WHITE);
- DrawTexture(catSobelTexture, 200, 0, WHITE);
- DrawTexture(catGaussianTexture, 400, 0, WHITE);
- DrawTexture(texture, 600, 0, WHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture);
- UnloadTexture(catGaussianTexture);
- UnloadTexture(catSobelTexture);
- UnloadTexture(catSharpendTexture);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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