Tomas Slusny
53b929cbfb
Improve cross-compilation with zig builds ( #4468 )
- Add xcode_frameworks when cross compiling for mac (ref:
https://github.com/hexops/mach/blob/main/build.zig )
- Add emsdk when cross compiling for wasm (ref:
https://github.com/floooh/sokol-zig/blob/master/build.zig )
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
1 week ago
Jett
dc489786b0
UpdateModelAnimation speedup ( #4470 )
If we borrow from the GPU skinned animation code, we can just multiply the vertex by the matrix * weight and shave a chunk of CPU time.
1 week ago
Jeffery Myers
55a64f51b8
fix float casting warnings ( #4471 )
1 week ago
Ray
a617e1e217
Update core_2d_camera_mouse_zoom.c
1 week ago
Ray
b47fffb48b
Update Makefile.Web
1 week ago
decromo
281ee51aff
implemented new linear gradient generation function ( #4462 )
1 week ago
Ray
ec953240b1
Update CHANGELOG
2 weeks ago
waveydave
66a4f2e90b
Fix for issue 4454, MatrixDecompose() gave incorrect output for certain combinations of scale and rotation ( #4461 )
2 weeks ago
github-actions[bot]
6028052c7e
Update raylib_api.* by CI
2 weeks ago
Ray
be360d2ad1
RENAMED: `UpdateModelAnimationBoneMatrices()` to `UpdateModelAnimationBones()`
Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
2 weeks ago
Ray
24724d33bb
Added last week commits info
2 weeks ago
MikiZX1
8e5d5f89c2
Update rmodels.c - 'fix' for GenMeshSphere artifact ( #4460 )
When creating a new sphere mesh with high number of slices/rings the top and bottom parts of the generated sphere are removed. This happens because the triangles in those parts, due to high resolution, end up being very small and are removed as part of the 'par_shapes' library's optimization. Adding par_shapes_set_epsilon_degenerate_sphere(0.0); before generating the sphere mesh sets the threshold for removal of small triangles is removed and the sphere is returned to raylib correctly.
2 weeks ago
Ray
9e2591e612
Update Makefile
2 weeks ago
Ray
b7ef2fd580
Update HISTORY.md
2 weeks ago
Asdqwe
b8c0842b2e
Fix SetWindowSize() for PLATFORM_WEB ( #4452 )
2 weeks ago
Arche Washi
3bad05aa7b
fix the issue with GetScreenWidth/GetScreenHeight that was identified on other platforms ( #4451 )
2 weeks ago
Everton Jr.
ad79d4a884
[shapes] Add `shapes_rectangle_advanced ` example implementing a `DrawRectangleRoundedGradientH` function ( #4435 )
* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2 weeks ago
Ray
d15e583460
Update rtext.c
2 weeks ago
Ray
10c8e4e435
Update rcore_desktop_glfw.c
2 weeks ago
Jeffery Myers
743e557e1e
Fix inconsistent dll linkage warning on windows ( #4447 )
2 weeks ago
mpv-enjoyer
de7ab83f5a
Fix empty input string for MeasureTextEx ( #4448 )
2 weeks ago
Ray
f59e185d7a
Update README.md
3 weeks ago
Jeffery Myers
0e1fc33c5c
Fix signed/unsigned mismatch in rlgl ( #4443 )
3 weeks ago
Colleague Riley
7fe5f7126b
Fix MSVC errors for PLATFORM_DESKTOP_RGFW ( #4441 )
* (rcore_desktop_rgfw.c) fix errors when compiling with mingw
* define WideCharToMultiByte
* update RGFW
* move stdcall def to windows only
* fix raw cursor input
* Fix warnings, update RGFW, fix msvc errors (make sure windows macro _WIN32 is correct)
3 weeks ago
Nikolas
38cf9f3224
[rtextures] LoadTextureCubemap(): Copy image before generating mipmaps, to avoid dangling re-allocated pointers ( #4439 )
3 weeks ago
NishiOwO
ff66b49c19
fix ( #4440 )
3 weeks ago
Ray
7ad8fa689f
REVIEWED: `LoadTextureCubemap()` to avoid crash #4429
3 weeks ago
Ray
8b9ea8cd5f
Update Makefile
3 weeks ago
NishiOwO
3dcddaedd7
Fix examples Makefile for NetBSD ( #4438 )
* fix makefile
* moving to LDPATHS
* fix clean and ldlibs stuff
3 weeks ago
Ray
ec79bffa20
Update stb_truetype.h
3 weeks ago
Ray
dc679cd1c7
Update stb_image_resize2.h
3 weeks ago
Ray
28e7e2cffd
Update stb_image.h
3 weeks ago
Ray
d0e11a8c92
Update qoa.h
3 weeks ago
Ray
e70bf2bce1
Update dr_wav.h
3 weeks ago
Ray
c085c73014
Update dr_mp3.h
3 weeks ago
Ray
c6b1ecc593
Update cgltf.h
3 weeks ago
Ray
1f6b3384fa
Reviewed formatting, remove end-line points, for consistency with comments
3 weeks ago
Ray
80b490c8f1
Reviewed formating to follow raylib conventions #4429
3 weeks ago
Nikolas
7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps ( #4429 )
* [rlgl] Load cubemap mipmaps
* [rtextures] Only generate mipmaps that don't already exist
* [rtextures] ImageDraw(): Implement drawing to mipmaps
* [rtextures] Load cubemap mipmaps
3 weeks ago
Asdqwe
91a4f04794
Use mingw32-make for Windows ( #4436 )
3 weeks ago
Ray
4e3fc84050
Minor format tweaks
3 weeks ago
Ray
22c77d17b7
REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330
3 weeks ago
Ray
7ac36e20cd
Update Makefile.Web
3 weeks ago
Asdqwe
8b36253e2f
[build] [web] Fix examples `Makefile` for `PLATFORM_WEB` ( #4434 )
* Fix examples Makefile for PLATFORM_WEB
* Replace shell with assignment operator
* Replace tab with spaces
3 weeks ago
Peter0x44
204872de09
[build] CMake: Don't build for wayland by default ( #4432 )
This is to align with the behavior of #4369 , see #4371 for rationale on
disabling Wayland by default.
3 weeks ago
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects ( #4433 )
Fix input_virtual_controls example to use correct default font sizes
3 weeks ago
Jeffery Myers
728ccc96bc
Use the vertex color as part of the base shader in GLSL330 ( #4431 )
3 weeks ago
Jeffery Myers
6c3b1fa1de
Add shadow map example to MSVC projects ( #4430 )
3 weeks ago
IcyLeave6109
15f6c47f07
Use free camera in model shader example ( #4428 )
3 weeks ago
Ray
16368cd353
REVIEWED: `DrawRectangleLines()`, considering view matrix for lines "alignment"
3 weeks ago