- /*******************************************************************************************
- *
- * raylib [textures] example - Mouse painting
- *
- * Example originally created with raylib 3.0, last time updated with raylib 3.0
- *
- * Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2019-2024 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #define MAX_COLORS_COUNT 23 // Number of colors available
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - mouse painting");
-
- // Colors to choose from
- Color colors[MAX_COLORS_COUNT] = {
- RAYWHITE, YELLOW, GOLD, ORANGE, PINK, RED, MAROON, GREEN, LIME, DARKGREEN,
- SKYBLUE, BLUE, DARKBLUE, PURPLE, VIOLET, DARKPURPLE, BEIGE, BROWN, DARKBROWN,
- LIGHTGRAY, GRAY, DARKGRAY, BLACK };
-
- // Define colorsRecs data (for every rectangle)
- Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 };
-
- for (int i = 0; i < MAX_COLORS_COUNT; i++)
- {
- colorsRecs[i].x = 10 + 30.0f*i + 2*i;
- colorsRecs[i].y = 10;
- colorsRecs[i].width = 30;
- colorsRecs[i].height = 30;
- }
-
- int colorSelected = 0;
- int colorSelectedPrev = colorSelected;
- int colorMouseHover = 0;
- float brushSize = 20.0f;
- bool mouseWasPressed = false;
-
- Rectangle btnSaveRec = { 750, 10, 40, 30 };
- bool btnSaveMouseHover = false;
- bool showSaveMessage = false;
- int saveMessageCounter = 0;
-
- // Create a RenderTexture2D to use as a canvas
- RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
-
- // Clear render texture before entering the game loop
- BeginTextureMode(target);
- ClearBackground(colors[0]);
- EndTextureMode();
-
- SetTargetFPS(120); // Set our game to run at 120 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- Vector2 mousePos = GetMousePosition();
-
- // Move between colors with keys
- if (IsKeyPressed(KEY_RIGHT)) colorSelected++;
- else if (IsKeyPressed(KEY_LEFT)) colorSelected--;
-
- if (colorSelected >= MAX_COLORS_COUNT) colorSelected = MAX_COLORS_COUNT - 1;
- else if (colorSelected < 0) colorSelected = 0;
-
- // Choose color with mouse
- for (int i = 0; i < MAX_COLORS_COUNT; i++)
- {
- if (CheckCollisionPointRec(mousePos, colorsRecs[i]))
- {
- colorMouseHover = i;
- break;
- }
- else colorMouseHover = -1;
- }
-
- if ((colorMouseHover >= 0) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
- {
- colorSelected = colorMouseHover;
- colorSelectedPrev = colorSelected;
- }
-
- // Change brush size
- brushSize += GetMouseWheelMove()*5;
- if (brushSize < 2) brushSize = 2;
- if (brushSize > 50) brushSize = 50;
-
- if (IsKeyPressed(KEY_C))
- {
- // Clear render texture to clear color
- BeginTextureMode(target);
- ClearBackground(colors[0]);
- EndTextureMode();
- }
-
- if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || (GetGestureDetected() == GESTURE_DRAG))
- {
- // Paint circle into render texture
- // NOTE: To avoid discontinuous circles, we could store
- // previous-next mouse points and just draw a line using brush size
- BeginTextureMode(target);
- if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[colorSelected]);
- EndTextureMode();
- }
-
- if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
- {
- if (!mouseWasPressed)
- {
- colorSelectedPrev = colorSelected;
- colorSelected = 0;
- }
-
- mouseWasPressed = true;
-
- // Erase circle from render texture
- BeginTextureMode(target);
- if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[0]);
- EndTextureMode();
- }
- else if (IsMouseButtonReleased(MOUSE_BUTTON_RIGHT) && mouseWasPressed)
- {
- colorSelected = colorSelectedPrev;
- mouseWasPressed = false;
- }
-
- // Check mouse hover save button
- if (CheckCollisionPointRec(mousePos, btnSaveRec)) btnSaveMouseHover = true;
- else btnSaveMouseHover = false;
-
- // Image saving logic
- // NOTE: Saving painted texture to a default named image
- if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) || IsKeyPressed(KEY_S))
- {
- Image image = LoadImageFromTexture(target.texture);
- ImageFlipVertical(&image);
- ExportImage(image, "my_amazing_texture_painting.png");
- UnloadImage(image);
- showSaveMessage = true;
- }
-
- if (showSaveMessage)
- {
- // On saving, show a full screen message for 2 seconds
- saveMessageCounter++;
- if (saveMessageCounter > 240)
- {
- showSaveMessage = false;
- saveMessageCounter = 0;
- }
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
- DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE);
-
- // Draw drawing circle for reference
- if (mousePos.y > 50)
- {
- if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) DrawCircleLines((int)mousePos.x, (int)mousePos.y, brushSize, GRAY);
- else DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]);
- }
-
- // Draw top panel
- DrawRectangle(0, 0, GetScreenWidth(), 50, RAYWHITE);
- DrawLine(0, 50, GetScreenWidth(), 50, LIGHTGRAY);
-
- // Draw color selection rectangles
- for (int i = 0; i < MAX_COLORS_COUNT; i++) DrawRectangleRec(colorsRecs[i], colors[i]);
- DrawRectangleLines(10, 10, 30, 30, LIGHTGRAY);
-
- if (colorMouseHover >= 0) DrawRectangleRec(colorsRecs[colorMouseHover], Fade(WHITE, 0.6f));
-
- DrawRectangleLinesEx((Rectangle){ colorsRecs[colorSelected].x - 2, colorsRecs[colorSelected].y - 2,
- colorsRecs[colorSelected].width + 4, colorsRecs[colorSelected].height + 4 }, 2, BLACK);
-
- // Draw save image button
- DrawRectangleLinesEx(btnSaveRec, 2, btnSaveMouseHover ? RED : BLACK);
- DrawText("SAVE!", 755, 20, 10, btnSaveMouseHover ? RED : BLACK);
-
- // Draw save image message
- if (showSaveMessage)
- {
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
- DrawRectangle(0, 150, GetScreenWidth(), 80, BLACK);
- DrawText("IMAGE SAVED: my_amazing_texture_painting.png", 150, 180, 20, RAYWHITE);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadRenderTexture(target); // Unload render texture
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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