|
|
- /*******************************************************************************************
- *
- * raylib [textures] example - N-patch drawing
- *
- * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
- *
- * Example originally created with raylib 2.0, last time updated with raylib 2.5
- *
- * Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2018-2024 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
-
- Vector2 mousePosition = { 0 };
- Vector2 origin = { 0.0f, 0.0f };
-
- // Position and size of the n-patches
- Rectangle dstRec1 = { 480.0f, 160.0f, 32.0f, 32.0f };
- Rectangle dstRec2 = { 160.0f, 160.0f, 32.0f, 32.0f };
- Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f };
- Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f };
-
- // A 9-patch (NPATCH_NINE_PATCH) changes its sizes in both axis
- NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPATCH_NINE_PATCH };
- NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPATCH_NINE_PATCH };
-
- // A horizontal 3-patch (NPATCH_THREE_PATCH_HORIZONTAL) changes its sizes along the x axis only
- NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPATCH_THREE_PATCH_HORIZONTAL };
-
- // A vertical 3-patch (NPATCH_THREE_PATCH_VERTICAL) changes its sizes along the y axis only
- NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPATCH_THREE_PATCH_VERTICAL };
-
- SetTargetFPS(60);
- //---------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- mousePosition = GetMousePosition();
-
- // Resize the n-patches based on mouse position
- dstRec1.width = mousePosition.x - dstRec1.x;
- dstRec1.height = mousePosition.y - dstRec1.y;
- dstRec2.width = mousePosition.x - dstRec2.x;
- dstRec2.height = mousePosition.y - dstRec2.y;
- dstRecH.width = mousePosition.x - dstRecH.x;
- dstRecV.height = mousePosition.y - dstRecV.y;
-
- // Set a minimum width and/or height
- if (dstRec1.width < 1.0f) dstRec1.width = 1.0f;
- if (dstRec1.width > 300.0f) dstRec1.width = 300.0f;
- if (dstRec1.height < 1.0f) dstRec1.height = 1.0f;
- if (dstRec2.width < 1.0f) dstRec2.width = 1.0f;
- if (dstRec2.width > 300.0f) dstRec2.width = 300.0f;
- if (dstRec2.height < 1.0f) dstRec2.height = 1.0f;
- if (dstRecH.width < 1.0f) dstRecH.width = 1.0f;
- if (dstRecV.height < 1.0f) dstRecV.height = 1.0f;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // Draw the n-patches
- DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE);
- DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
- DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
- DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
-
- // Draw the source texture
- DrawRectangleLines(5, 88, 74, 266, BLUE);
- DrawTexture(nPatchTexture, 10, 93, WHITE);
- DrawText("TEXTURE", 15, 360, 10, DARKGRAY);
-
- DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(nPatchTexture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
|