- /*******************************************************************************************
- *
- * raylib [network] example - Network Test
- *
- * This example has been created using raylib 3.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #define RNET_IMPLEMENTATION
- #include "rnet.h"
-
- #include <assert.h>
-
- void test_network_initialise()
- {
- assert(InitNetworkDevice() == true);
- }
-
- void test_socket_result()
- {
- SocketResult *result = LoadSocketResult();
- assert(result != NULL);
- UnloadSocketResult(&result);
- assert(result == NULL);
- }
-
- void test_socket()
- {
- Socket *socket = LoadSocket();
- assert(socket != NULL);
- UnloadSocket(&socket);
- assert(socket == NULL);
- }
-
- void test_resolve_ip()
- {
- const char *host = "8.8.8.8";
- const char *port = "8080";
- char ip[ADDRESS_IPV6_ADDRSTRLEN];
- char service[ADDRESS_MAXSERV];
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "8.8.8.8") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "8.8.8.8") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
-
- memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
- ResolveIP(host, port, NAME_INFO_DGRAM, ip, service);
- TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
- assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
- }
-
- void test_resolve_host()
- {
- const char *address = "localhost";
- const char *port = "80";
- AddressInformation *addr = LoadAddressList(3);
- int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
-
- assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
- assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4);
- assert(GetAddressSocketType(addr[0]) == 0);
- assert(GetAddressProtocol(addr[0]) == 0);
- // for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); }
- }
-
- void test_address()
- {
- }
-
- void test_address_list()
- {
- }
-
- void test_socket_create()
- {
- SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
- Socket *socket = LoadSocket();
- SocketResult *server_res = LoadSocketResult();
- SocketSet *socket_set = LoadSocketSet(1);
-
- assert(SocketCreate(&server_cfg, server_res));
- assert(AddSocket(socket_set, server_res->socket));
- assert(SocketListen(&server_cfg, server_res));
- }
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [network] example - network test");
-
- InitNetworkDevice(); // Init network communications
-
- // Run some tests
- test_resolve_host();
- //test_socket_create();
- //test_resolve_ip();
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // TODO: Draw relevant connection info
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseNetworkDevice(); // Close network communication
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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