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68 rivejä
2.8 KiB

11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 kuukautta sitten
11 vuotta sitten
5 vuotta sitten
11 vuotta sitten
11 vuotta sitten
5 vuotta sitten
5 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
11 vuotta sitten
  1. /*******************************************************************************************
  2. *
  3. * raylib [audio] example - Sound loading and playing
  4. *
  5. * Example originally created with raylib 1.1, last time updated with raylib 3.5
  6. *
  7. * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
  8. * BSD-like license that allows static linking with closed source software
  9. *
  10. * Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
  11. *
  12. ********************************************************************************************/
  13. #include "raylib.h"
  14. //------------------------------------------------------------------------------------
  15. // Program main entry point
  16. //------------------------------------------------------------------------------------
  17. int main(void)
  18. {
  19. // Initialization
  20. //--------------------------------------------------------------------------------------
  21. const int screenWidth = 800;
  22. const int screenHeight = 450;
  23. InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
  24. InitAudioDevice(); // Initialize audio device
  25. Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
  26. Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
  27. SetTargetFPS(60); // Set our game to run at 60 frames-per-second
  28. //--------------------------------------------------------------------------------------
  29. // Main game loop
  30. while (!WindowShouldClose()) // Detect window close button or ESC key
  31. {
  32. // Update
  33. //----------------------------------------------------------------------------------
  34. if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
  35. if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
  36. //----------------------------------------------------------------------------------
  37. // Draw
  38. //----------------------------------------------------------------------------------
  39. BeginDrawing();
  40. ClearBackground(RAYWHITE);
  41. DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
  42. DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
  43. EndDrawing();
  44. //----------------------------------------------------------------------------------
  45. }
  46. // De-Initialization
  47. //--------------------------------------------------------------------------------------
  48. UnloadSound(fxWav); // Unload sound data
  49. UnloadSound(fxOgg); // Unload sound data
  50. CloseAudioDevice(); // Close audio device
  51. CloseWindow(); // Close window and OpenGL context
  52. //--------------------------------------------------------------------------------------
  53. return 0;
  54. }