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- /*******************************************************************************************
- *
- * raylib [core] example - Windows drop files
- *
- * NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
- *
- * Example originally created with raylib 1.3, last time updated with raylib 4.2
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include <stdlib.h> // Required for: calloc(), free()
-
- #define MAX_FILEPATH_RECORDED 4096
- #define MAX_FILEPATH_SIZE 2048
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
-
- int filePathCounter = 0;
- char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths
-
- // Allocate space for the required file paths
- for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
- {
- filePaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_SIZE, 1);
- }
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsFileDropped())
- {
- FilePathList droppedFiles = LoadDroppedFiles();
-
- for (int i = 0, offset = filePathCounter; i < (int)droppedFiles.count; i++)
- {
- if (filePathCounter < (MAX_FILEPATH_RECORDED - 1))
- {
- TextCopy(filePaths[offset + i], droppedFiles.paths[i]);
- filePathCounter++;
- }
- }
-
- UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (filePathCounter == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
- else
- {
- DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
-
- for (int i = 0; i < filePathCounter; i++)
- {
- if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
- else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
-
- DrawText(filePaths[i], 120, 100 + 40*i, 10, GRAY);
- }
-
- DrawText("Drop new files...", 100, 110 + 40*filePathCounter, 20, DARKGRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
- {
- RL_FREE(filePaths[i]); // Free allocated memory for all filepaths
- }
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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