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- /*******************************************************************************************
- *
- * raylib [text] example - Input Box
- *
- * Example originally created with raylib 1.7, last time updated with raylib 3.5
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2017-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #define MAX_INPUT_CHARS 9
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
-
- char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for null terminator char '\0'
- int letterCount = 0;
-
- Rectangle textBox = { screenWidth/2.0f - 100, 180, 225, 50 };
- bool mouseOnText = false;
-
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
- else mouseOnText = false;
-
- if (mouseOnText)
- {
- // Set the window's cursor to the I-Beam
- SetMouseCursor(MOUSE_CURSOR_IBEAM);
-
- // Get char pressed (unicode character) on the queue
- int key = GetCharPressed();
-
- // Check if more characters have been pressed on the same frame
- while (key > 0)
- {
- // NOTE: Only allow keys in range [32..125]
- if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
- {
- name[letterCount] = (char)key;
- name[letterCount+1] = '\0'; // Add null terminator at the end of the string.
- letterCount++;
- }
-
- key = GetCharPressed(); // Check next character in the queue
- }
-
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- letterCount--;
- if (letterCount < 0) letterCount = 0;
- name[letterCount] = '\0';
- }
- }
- else SetMouseCursor(MOUSE_CURSOR_DEFAULT);
-
- if (mouseOnText) framesCounter++;
- else framesCounter = 0;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);
-
- DrawRectangleRec(textBox, LIGHTGRAY);
- if (mouseOnText) DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, RED);
- else DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, DARKGRAY);
-
- DrawText(name, (int)textBox.x + 5, (int)textBox.y + 8, 40, MAROON);
-
- DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
-
- if (mouseOnText)
- {
- if (letterCount < MAX_INPUT_CHARS)
- {
- // Draw blinking underscore char
- if (((framesCounter/20)%2) == 0) DrawText("_", (int)textBox.x + 8 + MeasureText(name, 40), (int)textBox.y + 12, 40, MAROON);
- }
- else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
-
- // Check if any key is pressed
- // NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
- bool IsAnyKeyPressed()
- {
- bool keyPressed = false;
- int key = GetKeyPressed();
-
- if ((key >= 32) && (key <= 126)) keyPressed = true;
-
- return keyPressed;
- }
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