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- /*******************************************************************************************
- *
- * raylib [text] example - Rectangle bounds
- *
- * Example originally created with raylib 2.5, last time updated with raylib 4.0
- *
- * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
- static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle");
-
- const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's \
- a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod \
- tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget.";
-
- bool resizing = false;
- bool wordWrap = true;
-
- Rectangle container = { 25.0f, 25.0f, screenWidth - 50.0f, screenHeight - 250.0f };
- Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 };
-
- // Minimum width and heigh for the container rectangle
- const float minWidth = 60;
- const float minHeight = 60;
- const float maxWidth = screenWidth - 50.0f;
- const float maxHeight = screenHeight - 160.0f;
-
- Vector2 lastMouse = { 0.0f, 0.0f }; // Stores last mouse coordinates
- Color borderColor = MAROON; // Container border color
- Font font = GetFontDefault(); // Get default system font
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap;
-
- Vector2 mouse = GetMousePosition();
-
- // Check if the mouse is inside the container and toggle border color
- if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f);
- else if (!resizing) borderColor = MAROON;
-
- // Container resizing logic
- if (resizing)
- {
- if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) resizing = false;
-
- float width = container.width + (mouse.x - lastMouse.x);
- container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth;
-
- float height = container.height + (mouse.y - lastMouse.y);
- container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight;
- }
- else
- {
- // Check if we're resizing
- if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, resizer)) resizing = true;
- }
-
- // Move resizer rectangle properly
- resizer.x = container.x + container.width - 17;
- resizer.y = container.y + container.height - 17;
-
- lastMouse = mouse; // Update mouse
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawRectangleLinesEx(container, 3, borderColor); // Draw container border
-
- // Draw text in container (add some padding)
- DrawTextBoxed(font, text, (Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 }, 20.0f, 2.0f, wordWrap, GRAY);
-
- DrawRectangleRec(resizer, borderColor); // Draw the resize box
-
- // Draw bottom info
- DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY);
- DrawRectangleRec((Rectangle){ 382.0f, screenHeight - 34.0f, 12.0f, 12.0f }, MAROON);
-
- DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK);
- if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED);
- else DrawText("OFF", 447, screenHeight - 115, 20, BLACK);
-
- DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 86, 20, GRAY);
-
- DrawText("Click hold & drag the to resize the container", 155, screenHeight - 38, 20, RAYWHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
-
- //--------------------------------------------------------------------------------------
- // Module functions definition
- //--------------------------------------------------------------------------------------
-
- // Draw text using font inside rectangle limits
- static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
- {
- DrawTextBoxedSelectable(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
- }
-
- // Draw text using font inside rectangle limits with support for text selection
- static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
- {
- int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
-
- float textOffsetY = 0; // Offset between lines (on line break '\n')
- float textOffsetX = 0.0f; // Offset X to next character to draw
-
- float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
-
- // Word/character wrapping mechanism variables
- enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
- int state = wordWrap? MEASURE_STATE : DRAW_STATE;
-
- int startLine = -1; // Index where to begin drawing (where a line begins)
- int endLine = -1; // Index where to stop drawing (where a line ends)
- int lastk = -1; // Holds last value of the character position
-
- for (int i = 0, k = 0; i < length; i++, k++)
- {
- // Get next codepoint from byte string and glyph index in font
- int codepointByteCount = 0;
- int codepoint = GetCodepoint(&text[i], &codepointByteCount);
- int index = GetGlyphIndex(font, codepoint);
-
- // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
- // but we need to draw all of the bad bytes using the '?' symbol moving one byte
- if (codepoint == 0x3f) codepointByteCount = 1;
- i += (codepointByteCount - 1);
-
- float glyphWidth = 0;
- if (codepoint != '\n')
- {
- glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
-
- if (i + 1 < length) glyphWidth = glyphWidth + spacing;
- }
-
- // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
- // We store this info in startLine and endLine, then we change states, draw the text between those two variables
- // and change states again and again recursively until the end of the text (or until we get outside of the container).
- // When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
- // and begin drawing on the next line before we can get outside the container.
- if (state == MEASURE_STATE)
- {
- // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
- // Ref: http://jkorpela.fi/chars/spaces.html
- if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
-
- if ((textOffsetX + glyphWidth) > rec.width)
- {
- endLine = (endLine < 1)? i : endLine;
- if (i == endLine) endLine -= codepointByteCount;
- if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
-
- state = !state;
- }
- else if ((i + 1) == length)
- {
- endLine = i;
- state = !state;
- }
- else if (codepoint == '\n') state = !state;
-
- if (state == DRAW_STATE)
- {
- textOffsetX = 0;
- i = startLine;
- glyphWidth = 0;
-
- // Save character position when we switch states
- int tmp = lastk;
- lastk = k - 1;
- k = tmp;
- }
- }
- else
- {
- if (codepoint == '\n')
- {
- if (!wordWrap)
- {
- textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
- textOffsetX = 0;
- }
- }
- else
- {
- if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
- {
- textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
- textOffsetX = 0;
- }
-
- // When text overflows rectangle height limit, just stop drawing
- if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
-
- // Draw selection background
- bool isGlyphSelected = false;
- if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
- {
- DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
- isGlyphSelected = true;
- }
-
- // Draw current character glyph
- if ((codepoint != ' ') && (codepoint != '\t'))
- {
- DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
- }
- }
-
- if (wordWrap && (i == endLine))
- {
- textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
- textOffsetX = 0;
- startLine = endLine;
- endLine = -1;
- glyphWidth = 0;
- selectStart += lastk - k;
- k = lastk;
-
- state = !state;
- }
- }
-
- if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces
- }
- }
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