- #**************************************************************************************************
- #
- # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
- #
- # Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
- #
- # This software is provided "as-is", without any express or implied warranty. In no event
- # will the authors be held liable for any damages arising from the use of this software.
- #
- # Permission is granted to anyone to use this software for any purpose, including commercial
- # applications, and to alter it and redistribute it freely, subject to the following restrictions:
- #
- # 1. The origin of this software must not be misrepresented; you must not claim that you
- # wrote the original software. If you use this software in a product, an acknowledgment
- # in the product documentation would be appreciated but is not required.
- #
- # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- # as being the original software.
- #
- # 3. This notice may not be removed or altered from any source distribution.
- #
- #**************************************************************************************************
-
- .PHONY: all clean
-
- # Define required raylib variables
- # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
- PLATFORM ?= PLATFORM_DESKTOP
- RAYLIB_PATH ?= ../..
- PROJECT_NAME ?= simple_game
-
- # Default path for raylib on Raspberry Pi, if installed in different path, update it!
- ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH ?= /home/pi/raylib
- endif
-
- # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
- RAYLIB_LIBTYPE ?= STATIC
-
- # Use external GLFW library instead of rglfw module
- USE_EXTERNAL_GLFW ?= FALSE
-
- # Use Wayland display server protocol on Linux desktop
- # by default it uses X11 windowing system
- USE_WAYLAND_DISPLAY ?= FALSE
-
- # NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
-
- # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
- # ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS=WINDOWS
- else
- UNAMEOS=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- endif
- ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),OpenBSD)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),NetBSD)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),DragonFly)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS=OSX
- endif
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- UNAMEOS=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- endif
- endif
-
- ifeq ($(PLATFORM),PLATFORM_WEB)
- # Emscripten required variables
- EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.38.8
- CLANG_VERSION = e1.38.8_64bit
- PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
- NODE_VERSION = 8.9.1_64bit
- export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
- EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
- endif
-
- RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
- # Define raylib release directory for compiled library
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
- endif
- ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
- endif
- ifeq ($(PLATFORM_OS),BSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
- endif
-
- # Define default C compiler: gcc
- # NOTE: define g++ compiler if using C++
- CC = gcc
-
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- # OSX default compiler
- CC = clang
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
- CC = clang
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
- # Define RPI cross-compiler
- #CC = armv6j-hardfloat-linux-gnueabi-gcc
- CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- # HTML5 emscripten compiler
- CC = emcc
- endif
-
- # Define default make program: Mingw32-make
- MAKE = mingw32-make
-
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- MAKE = make
- endif
- endif
-
- # Define compiler flags:
- # -O1 defines optimization level
- # -g enable debugging
- # -s strip unnecessary data from build
- # -Wall turns on most, but not all, compiler warnings
- # -std=c99 defines C language mode (standard C from 1999 revision)
- # -std=gnu99 defines C language mode (GNU C from 1999 revision)
- # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
- # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
- CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
-
- # Additional flags for compiler (if desired)
- #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains windows exe icon
- # -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/raylib.rc.o -Wl,--subsystem,windows
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- CFLAGS += -D_DEFAULT_SOURCE
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS += -std=gnu99
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- # -O2 # if used, also set --memory-init-file 0
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
- # -s USE_PTHREADS=1 # multithreading support
- # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
- # --preload-file resources # specify a resources folder for data compilation
- CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-
- # Define a custom shell .html and output extension
- CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
- EXT = .html
- endif
-
- # Define include paths for required headers
- # NOTE: Several external required libraries (stb and others)
- INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
-
- # Define additional directories containing required header files
- ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI requried libraries
- INCLUDE_PATHS += -I/opt/vc/include
- INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
- INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
- endif
-
- # Define library paths containing required libs
- LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
-
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),BSD)
- INCLUDE_PATHS += -I/usr/local/include
- LDFLAGS += -L. -Lsrc -L/usr/local/lib
- endif
- endif
-
- ifeq ($(PLATFORM),PLATFORM_RPI)
- LDFLAGS += -L/opt/vc/lib
- endif
-
- # Define any libraries required on linking
- # if you want to link libraries (libname.so or libname.a), use the -lname
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compilation
- LDLIBS = -lraylib -lopengl32 -lgdi32
-
- # Required for physac examples
- #LDLIBS += -static -lpthread
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libegl1-mesa-dev
- LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
-
- # On X11 requires also below libraries
- LDLIBS += -lX11
- # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
- #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
-
- # On Wayland windowing system, additional libraries requires
- ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
- LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
- endif
- endif
- ifeq ($(PLATFORM_OS),OSX)
- # Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
- # NOTE: Required packages: mesa-libs
- LDLIBS = -lraylib -lGL -lpthread -lm
-
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- endif
- ifeq ($(USE_EXTERNAL_GLFW),TRUE)
- # NOTE: It could require additional packages installed: libglfw3-dev
- LDLIBS += -lglfw
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- # Libraries for Raspberry Pi compiling
- # NOTE: Required packages: libasound2-dev (ALSA)
- LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- # Libraries for web (HTML5) compiling
- LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
- endif
-
- # Define all source files required
- PROJECT_SOURCE_FILES ?= simple_game.c
-
- # Define all object files from source files
- OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
-
- # For Android platform we call a custom Makefile.Android
- ifeq ($(PLATFORM),PLATFORM_ANDROID)
- MAKEFILE_PARAMS = -f Makefile.Android
- export PROJECT_NAME
- export PROJECT_SOURCE_FILES
- else
- MAKEFILE_PARAMS = $(PROJECT_NAME)
- endif
-
- # Default target entry
- # NOTE: We call this Makefile target or Makefile.Android target
- all:
- $(MAKE) $(MAKEFILE_PARAMS)
-
- # Project target defined by PROJECT_NAME
- $(PROJECT_NAME): $(OBJS)
- $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- # Compile source files
- # NOTE: This pattern will compile every module defined on $(OBJS)
- %.o: %.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
-
- # Clean everything
- clean:
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- del *.o *.exe /s
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
- endif
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- find . -type f -executable -delete
- rm -f *.o
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- del *.o *.html *.js
- endif
- @echo Cleaning done
-
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