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  1. <img align="left" src="https://github.com/raysan5/raylib/blob/master/logo/logo256x256.png" width=256>
  2. **raylib is a simple and easy-to-use library to learn videogames programming.**
  3. raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
  4. raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
  5. NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming;
  6. no fancy interface, no visual helpers, no auto-debugging... just coding in the most
  7. pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
  8. [![Build Status](https://travis-ci.org/raysan5/raylib.svg?branch=develop)](https://travis-ci.org/raysan5/raylib)
  9. [![https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true](https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true)](https://ci.appveyor.com/project/raysan5/raylib)
  10. [![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/raylib/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
  11. [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE.md)
  12. [![Twitter URL](https://img.shields.io/twitter/url/http/shields.io.svg?style=social&label=Follow)](https://twitter.com/raysan5)
  13. features
  14. --------
  15. * Written in plain C code (C99) in PascalCase/camelCase notation
  16. * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
  17. * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
  18. * Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
  19. * Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  20. * Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
  21. * Flexible Materials system, supporting classic maps and PBR maps
  22. * Shaders support, including Model shaders and Postprocessing shaders
  23. * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
  24. * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
  25. * Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
  26. * VR stereo rendering with configurable HMD device parameters
  27. * NO external dependencies, all required libraries included with raylib
  28. * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
  29. raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
  30. multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...).
  31. raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours,
  32. to accomodate to Android, Raspberry Pi and HTML5.
  33. *On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.*
  34. *On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
  35. build and installation
  36. ----------------------
  37. Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page. Raylib is also available via following package managers:
  38. * Homebrew: `brew install raylib`
  39. To build raylib yourself, check out the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions.
  40. raylib has been developed using exclusively two tools:
  41. * Notepad++ (text editor) - [http://notepad-plus-plus.org/](http://notepad-plus-plus.org/)
  42. * MinGW (GCC compiler) - [http://www.mingw.org/](http://www.mingw.org/)
  43. Those are the tools recommended to develop with raylib, in fact, those are the tools my students use.
  44. contact
  45. -------
  46. * Webpage: [http://www.raylib.com](http://www.raylib.com)
  47. * Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5)
  48. * Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames)
  49. * Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
  50. * Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
  51. * Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5)
  52. * YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
  53. If you are using raylib and you enjoy it, please, [let me know][raysan5].
  54. If you feel you can help, then, [helpme!](http://www.raylib.com/helpme.html)
  55. license
  56. -------
  57. raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE.md) for further details.
  58. [raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"