- /*******************************************************************************************
- *
- * raylib [models] example - Load 3d model with animations and play them
- *
- * Example originally created with raylib 2.5, last time updated with raylib 3.5
- *
- * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2019-2024 Culacant (@culacant) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************
- *
- * NOTE: To export a model from blender, make sure it is not posed, the vertices need to be
- * in the same position as they would be in edit mode and the scale of your models is
- * set to 0. Scaling can be done from the export menu.
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
-
- // Define the camera to look into our 3d world
- Camera camera = { 0 };
- camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
- camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
-
- Model model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data
- Texture2D texture = LoadTexture("resources/models/iqm/guytex.png"); // Load model texture and set material
- SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture); // Set model material map texture
-
- Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
-
- // Load animation data
- int animsCount = 0;
- ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
- int animFrameCounter = 0;
-
- DisableCursor(); // Catch cursor
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera, CAMERA_FIRST_PERSON);
-
- // Play animation when spacebar is held down
- if (IsKeyDown(KEY_SPACE))
- {
- animFrameCounter++;
- UpdateModelAnimation(model, anims[0], animFrameCounter);
- if (animFrameCounter >= anims[0].frameCount) animFrameCounter = 0;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- BeginMode3D(camera);
-
- DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
-
- for (int i = 0; i < model.boneCount; i++)
- {
- DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED);
- }
-
- DrawGrid(10, 1.0f); // Draw a grid
-
- EndMode3D();
-
- DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON);
- DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModelAnimations(anims, animsCount); // Unload model animations data
- UnloadModel(model); // Unload model
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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