- /*******************************************************************************************
- *
- * raylib [models] example - Plane rotations (yaw, pitch, roll)
- *
- * Example originally created with raylib 1.8, last time updated with raylib 4.0
- *
- * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2017-2024 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include "raymath.h" // Required for: MatrixRotateXYZ()
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- //SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
- InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
-
- Camera camera = { 0 };
- camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 30.0f; // Camera field-of-view Y
- camera.projection = CAMERA_PERSPECTIVE; // Camera type
-
- Model model = LoadModel("resources/models/obj/plane.obj"); // Load model
- Texture2D texture = LoadTexture("resources/models/obj/plane_diffuse.png"); // Load model texture
- model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
-
- float pitch = 0.0f;
- float roll = 0.0f;
- float yaw = 0.0f;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // Plane pitch (x-axis) controls
- if (IsKeyDown(KEY_DOWN)) pitch += 0.6f;
- else if (IsKeyDown(KEY_UP)) pitch -= 0.6f;
- else
- {
- if (pitch > 0.3f) pitch -= 0.3f;
- else if (pitch < -0.3f) pitch += 0.3f;
- }
-
- // Plane yaw (y-axis) controls
- if (IsKeyDown(KEY_S)) yaw -= 1.0f;
- else if (IsKeyDown(KEY_A)) yaw += 1.0f;
- else
- {
- if (yaw > 0.0f) yaw -= 0.5f;
- else if (yaw < 0.0f) yaw += 0.5f;
- }
-
- // Plane roll (z-axis) controls
- if (IsKeyDown(KEY_LEFT)) roll -= 1.0f;
- else if (IsKeyDown(KEY_RIGHT)) roll += 1.0f;
- else
- {
- if (roll > 0.0f) roll -= 0.5f;
- else if (roll < 0.0f) roll += 0.5f;
- }
-
- // Tranformation matrix for rotations
- model.transform = MatrixRotateXYZ((Vector3){ DEG2RAD*pitch, DEG2RAD*yaw, DEG2RAD*roll });
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // Draw 3D model (recomended to draw 3D always before 2D)
- BeginMode3D(camera);
-
- DrawModel(model, (Vector3){ 0.0f, -8.0f, 0.0f }, 1.0f, WHITE); // Draw 3d model with texture
- DrawGrid(10, 10.0f);
-
- EndMode3D();
-
- // Draw controls info
- DrawRectangle(30, 370, 260, 70, Fade(GREEN, 0.5f));
- DrawRectangleLines(30, 370, 260, 70, Fade(DARKGREEN, 0.5f));
- DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, DARKGRAY);
- DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, DARKGRAY);
- DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, DARKGRAY);
-
- DrawText("(c) WWI Plane Model created by GiaHanLam", screenWidth - 240, screenHeight - 20, 10, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadModel(model); // Unload model data
- UnloadTexture(texture); // Unload texture data
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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