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  1. /*******************************************************************************************
  2. *
  3. * raylib [textures] example - Texture loading and drawing
  4. *
  5. * This example has been created using raylib 1.0 (www.raylib.com)
  6. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  7. *
  8. * Copyright (c) 2014 Ramon Santamaria (@raysan5)
  9. *
  10. ********************************************************************************************/
  11. #include "raylib.h"
  12. int main()
  13. {
  14. // Initialization
  15. //--------------------------------------------------------------------------------------
  16. int screenWidth = 800;
  17. int screenHeight = 450;
  18. InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
  19. // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
  20. Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
  21. //---------------------------------------------------------------------------------------
  22. // Main game loop
  23. while (!WindowShouldClose()) // Detect window close button or ESC key
  24. {
  25. // Update
  26. //----------------------------------------------------------------------------------
  27. // TODO: Update your variables here
  28. //----------------------------------------------------------------------------------
  29. // Draw
  30. //----------------------------------------------------------------------------------
  31. BeginDrawing();
  32. ClearBackground(RAYWHITE);
  33. DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
  34. DrawText("this IS a texture!", 360, 370, 10, GRAY);
  35. EndDrawing();
  36. //----------------------------------------------------------------------------------
  37. }
  38. // De-Initialization
  39. //--------------------------------------------------------------------------------------
  40. UnloadTexture(texture); // Texture unloading
  41. CloseWindow(); // Close window and OpenGL context
  42. //--------------------------------------------------------------------------------------
  43. return 0;
  44. }