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@ -2812,7 +2812,7 @@ static void RecordAutomationEvent(unsigned int frame) |
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// INPUT_GAMEPAD_CONNECT |
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/* |
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if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && |
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(CORE.Input.Gamepad.currentState[gamepad] == true)) // Check if changed to ready |
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(CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready |
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{ |
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// TODO: Save gamepad connect event |
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} |
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@ -2821,7 +2821,7 @@ static void RecordAutomationEvent(unsigned int frame) |
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// INPUT_GAMEPAD_DISCONNECT |
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/* |
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if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && |
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(CORE.Input.Gamepad.currentState[gamepad] == false)) // Check if changed to not-ready |
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(o">!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready |
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{ |
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// TODO: Save gamepad disconnect event |
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} |
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