瀏覽代碼

Corrected bug on rlReadTexturePixels()

pull/1039/head
Ray 5 年之前
父節點
當前提交
03e6006ac8
共有 1 個檔案被更改,包括 1 行新增1 行删除
  1. +1
    -1
      src/rlgl.h

+ 1
- 1
src/rlgl.h 查看文件

@ -2906,7 +2906,7 @@ void *rlReadTexturePixels(Texture2D texture)
// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, UNCOMPRESSED_R8G8B8A8));
glReadPixels(0, 0, texture.width, texture.height, UNCOMPRESSED_R8G8B8A8, GL_UNSIGNED_BYTE, pixels);
glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Re-attach internal FBO color texture before deleting it
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.texture.id, 0);

Loading…
取消
儲存