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@ -2906,7 +2906,7 @@ void *rlReadTexturePixels(Texture2D texture) |
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// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format |
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pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, UNCOMPRESSED_R8G8B8A8)); |
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glReadPixels(0, 0, texture.width, texture.height, UNCOMPRESSED_R8G8B8A8, GL_UNSIGNED_BYTE, pixels); |
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glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
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// Re-attach internal FBO color texture before deleting it |
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.texture.id, 0); |
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