|  |  | @ -3899,6 +3899,8 @@ unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int u | 
		
	
		
			
			|  |  |  | glGenBuffers(1, &ssbo); | 
		
	
		
			
			|  |  |  | glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); | 
		
	
		
			
			|  |  |  | glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); | 
		
	
		
			
			|  |  |  | glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0); | 
		
	
		
			
			|  |  |  | glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | return ssbo; | 
		
	
	
		
			
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