| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -1047,12 +1047,12 @@ int lua_IsGamepadAvailable(lua_State* L) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				return 1; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			int GetGamepadAxisMovement(lua_State* L) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			int lua_GetGamepadAxisMovement(lua_State* L) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			{ | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				int arg1 = LuaGetArgument_int(L, 1); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				int arg2 = LuaGetArgument_int(L, 2); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				float result = GetGamepadAxisMovement(arg1, arg2); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				LuaPush_float(L, result); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				lua_pushnumber(L, result); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				return 1; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -2318,8 +2318,8 @@ int lua_ResolveCollisionCubicmap(lua_State* L) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			int lua_LoadShader(lua_State* L) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			{ | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				">const char * arg1 = LuaGetArgument_string(L, 1); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				">const char * arg2 = LuaGetArgument_string(L, 2); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				char * arg1 = (char *)LuaGetArgument_string(L, 1); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				char * arg2 = (char *)LuaGetArgument_string(L, 2); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				Shader result = LoadShader(arg1, arg2); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				LuaPush_Shader(L, result); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
				return 1; | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |