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Corrected bug

pull/172/head
raysan5 8 年之前
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055d501345
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. +4
    -4
      src/rlua.h

+ 4
- 4
src/rlua.h 查看文件

@ -1047,12 +1047,12 @@ int lua_IsGamepadAvailable(lua_State* L)
return 1;
}
int GetGamepadAxisMovement(lua_State* L)
int lua_GetGamepadAxisMovement(lua_State* L)
{
int arg1 = LuaGetArgument_int(L, 1);
int arg2 = LuaGetArgument_int(L, 2);
float result = GetGamepadAxisMovement(arg1, arg2);
LuaPush_float(L, result);
lua_pushnumber(L, result);
return 1;
}
@ -2318,8 +2318,8 @@ int lua_ResolveCollisionCubicmap(lua_State* L)
//------------------------------------------------------------------------------------
int lua_LoadShader(lua_State* L)
{
">const char * arg1 = LuaGetArgument_string(L, 1);
">const char * arg2 = LuaGetArgument_string(L, 2);
char * arg1 = (char *)LuaGetArgument_string(L, 1);
char * arg2 = (char *)LuaGetArgument_string(L, 2);
Shader result = LoadShader(arg1, arg2);
LuaPush_Shader(L, result);
return 1;

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