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make matrix stack work closer to old opengl implementation
pull/420/head
user
7 years ago
parent
a7f2fedbfb
commit
07b522c113
1 changed files
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1 additions
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+1
-1
src/rlgl.c
+ 1
- 1
src/rlgl.c
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@ -414,7 +414,7 @@ void rlPushMatrix(void)
}
stack
[
stackCounter
]
=
*
currentMatrix
;
rlLoadIdentity
(
)
;
/
/
rlLoadIdentity
(
)
;
stackCounter
+
+
;
if
(
currentMatrixMode
=
=
RL_MODELVIEW
)
useTempBuffer
=
true
;
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