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make matrix stack work closer to old opengl implementation

pull/420/head
user 7 years ago
parent
commit
07b522c113
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      src/rlgl.c

+ 1
- 1
src/rlgl.c View File

@ -414,7 +414,7 @@ void rlPushMatrix(void)
}
stack[stackCounter] = *currentMatrix;
rlLoadIdentity();
// rlLoadIdentity();
stackCounter++;
if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;

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