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Corrected function name

texture2D() is deprecated on GLSL 330
pull/118/head
Ray 8 years ago
parent
commit
0e29aa2951
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      examples/resources/shaders/glsl330/bloom.fs
  2. +1
    -1
      examples/resources/shaders/glsl330/swirl.fs

+ 1
- 1
examples/resources/shaders/glsl330/bloom.fs View File

@ -22,7 +22,7 @@ void main()
{ {
for (int j = -3; j < 3; j++) for (int j = -3; j < 3; j++)
{ {
sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
} }
} }

+ 1
- 1
examples/resources/shaders/glsl330/swirl.fs View File

@ -40,7 +40,7 @@ void main (void)
} }
tc += center; tc += center;
vec3 color = texture2D(texture0, tc/texSize).rgb;
vec3 color = texture(texture0, tc/texSize).rgb;
finalColor = vec4(color, 1.0);; finalColor = vec4(color, 1.0);;
} }

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