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@ -941,6 +941,8 @@ int SetGamepadMappings(const char *mappings) |
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// Set mouse position XY |
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void SetMousePosition(int x, int y) |
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{ |
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SDL_WarpMouseInWindow(platform.window, x, y); |
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CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; |
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; |
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} |
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