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@ -22,11 +22,11 @@ int main() |
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// Define the camera to look into our 3d world |
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Camera camera = { 0 }; |
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camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; |
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camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; |
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camera.fovy = 45.0f; |
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camera.type = CAMERA_PERSPECTIVE; |
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camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position |
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camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) |
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camera.fovy = 45.0f; // Camera field-of-view Y |
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type |
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Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model |
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Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture |
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