Переглянути джерело

Reviewed examples

pull/542/head
Ray 6 роки тому
джерело
коміт
245704df72
6 змінених файлів з 13 додано та 9 видалено
  1. +1
    -0
      examples/core/core_3d_camera_free.c
  2. +1
    -0
      examples/core/core_3d_mode.c
  3. +1
    -0
      examples/core/core_3d_picking.c
  4. +4
    -4
      examples/core/core_input_keys.c
  5. +1
    -0
      examples/models/models_mesh_picking.c
  6. +5
    -5
      examples/models/models_obj_loading.c

+ 1
- 0
examples/core/core_3d_camera_free.c Переглянути файл

@ -26,6 +26,7 @@ int main()
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };

+ 1
- 0
examples/core/core_3d_mode.c Переглянути файл

@ -26,6 +26,7 @@ int main()
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };

+ 1
- 0
examples/core/core_3d_picking.c Переглянути файл

@ -26,6 +26,7 @@ int main()
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };

+ 4
- 4
examples/core/core_input_keys.c Переглянути файл

@ -30,10 +30,10 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f;
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f;
if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f;
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f;
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;
//----------------------------------------------------------------------------------
// Draw

+ 1
- 0
examples/models/models_mesh_picking.c Переглянути файл

@ -30,6 +30,7 @@ int main()
camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Ray ray; // Picking ray

+ 5
- 5
examples/models/models_obj_loading.c Переглянути файл

@ -22,11 +22,11 @@ int main()
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f;
camera.type = CAMERA_PERSPECTIVE;
camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture

Завантаження…
Відмінити
Зберегти