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			@ -754,7 +754,7 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) | 
			
		
		
	
		
			
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			// Draw rectangle outline with extended parameters | 
			
		
		
	
		
			
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			void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (lineThick > rec.width || lineThick > rec.height) | 
			
		
		
	
		
			
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			    if (p">(lineThick > rec.width) || p">(lineThick > rec.height)) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        if (rec.width > rec.height) lineThick = (int)rec.height/2; | 
			
		
		
	
		
			
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			        else if (rec.width < rec.height) lineThick = (int)rec.width/2; | 
			
		
		
	
	
		
			
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			@ -771,10 +771,10 @@ void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color) | 
			
		
		
	
		
			
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			    //   BBBBBBBB | 
			
		
		
	
		
			
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			    // | 
			
		
		
	
		
			
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			    float thick = (float)lineThick; | 
			
		
		
	
		
			
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			    Rectangle top    = { rec.x                    , rec.y                     , rec.width, thick                     }; | 
			
		
		
	
		
			
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			    Rectangle bottom = { rec.x                    , rec.y - thick + rec.height, rec.width, thick                     }; | 
			
		
		
	
		
			
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			    Rectangle left   = { rec.x                    , rec.y + thick             , thick    , rec.height - thick * 2.0f }; | 
			
		
		
	
		
			
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			    Rectangle right  = { rec.x - thick + rec.width, rec.y + thick             , thick    , rec.height - thick * 2.0f }; | 
			
		
		
	
		
			
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			    Rectangle top = { rec.x, rec.y, rec.width, thick }; | 
			
		
		
	
		
			
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			    Rectangle bottom = { rec.x, rec.y - thick + rec.height, rec.width, thick }; | 
			
		
		
	
		
			
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			    Rectangle left = { rec.x, rec.y + thick, thick, rec.height - thick*2.0f }; | 
			
		
		
	
		
			
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			    Rectangle right = { rec.x - thick + rec.width, rec.y + thick, thick, rec.height - thick*2.0f }; | 
			
		
		
	
		
			
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			    DrawRectangleRec(top, color); | 
			
		
		
	
		
			
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			    DrawRectangleRec(bottom, color); | 
			
		
		
	
	
		
			
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			@ -809,22 +809,20 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co | 
			
		
		
	
		
			
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			    float stepLength = 90.0f/(float)segments; | 
			
		
		
	
		
			
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			    /* | 
			
		
		
	
		
			
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			    *   Quick sketch to make sense of all of this | 
			
		
		
	
		
			
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			    *   (there are 9 parts to draw, also mark the 12 points we'll use below) | 
			
		
		
	
		
			
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			    * | 
			
		
		
	
		
			
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			    *      P0____________________P1 | 
			
		
		
	
		
			
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			    *      /|                    |\ | 
			
		
		
	
		
			
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			    *     /1|          2         |3\ | 
			
		
		
	
		
			
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			    * P7 /__|____________________|__\ P2 | 
			
		
		
	
		
			
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			    *   |   |P8                P9|   | | 
			
		
		
	
		
			
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			    *   | 8 |          9         | 4 | | 
			
		
		
	
		
			
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			    *   | __|____________________|__ | | 
			
		
		
	
		
			
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			    * P6 \  |P11              P10|  / P3 | 
			
		
		
	
		
			
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			    *     \7|          6         |5/ | 
			
		
		
	
		
			
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			    *      \|____________________|/ | 
			
		
		
	
		
			
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			    *      P5                    P4 | 
			
		
		
	
		
			
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			    */ | 
			
		
		
	
		
			
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			    //   Quick sketch to make sense of all of this | 
			
		
		
	
		
			
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			    //   (there are 9 parts to draw, also mark the 12 points we'll use below) | 
			
		
		
	
		
			
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			    //  | 
			
		
		
	
		
			
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			    //      P0____________________P1 | 
			
		
		
	
		
			
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			    //      /|                    |\ | 
			
		
		
	
		
			
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			    //     /1|          2         |3\ | 
			
		
		
	
		
			
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			    // P7 /__|____________________|__\ P2 | 
			
		
		
	
		
			
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			    //   |   |P8                P9|   | | 
			
		
		
	
		
			
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			    //   | 8 |          9         | 4 | | 
			
		
		
	
		
			
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			    //   | __|____________________|__ | | 
			
		
		
	
		
			
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			    // P6 \  |P11              P10|  / P3 | 
			
		
		
	
		
			
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			    //     \7|          6         |5/ | 
			
		
		
	
		
			
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			    //      \|____________________|/ | 
			
		
		
	
		
			
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			    //      P5                    P4 | 
			
		
		
	
		
			
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			    // Coordinates of the 12 points that define the rounded rect | 
			
		
		
	
		
			
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			    const Vector2 point[12] = { | 
			
		
		
	
	
		
			
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			@ -1035,20 +1033,20 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int | 
			
		
		
	
		
			
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			    float stepLength = 90.0f/(float)segments; | 
			
		
		
	
		
			
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			    const float outerRadius = radius + (float)lineThick, innerRadius = radius; | 
			
		
		
	
		
			
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			    /* | 
			
		
		
	
		
			
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			    *   Quick sketch to make sense of all of this (mark the 16 + 4(corner centers P16-19) points we'll use below) | 
			
		
		
	
		
			
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			    *       P0 ================== P1 | 
			
		
		
	
		
			
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			    *      // P8                P9 \\ | 
			
		
		
	
		
			
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			    *     //                        \\ | 
			
		
		
	
		
			
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			    * P7 // P15                  P10 \\ P2 | 
			
		
		
	
		
			
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			    *   ||   *P16             P17*    || | 
			
		
		
	
		
			
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			    *   ||                            || | 
			
		
		
	
		
			
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			    *   || P14                   P11  || | 
			
		
		
	
		
			
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			    * P6 \\  *P19             P18*   // P3 | 
			
		
		
	
		
			
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			    *     \\                        // | 
			
		
		
	
		
			
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			    *      \\ P13              P12 // | 
			
		
		
	
		
			
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			    *       P5 ================== P4 | 
			
		
		
	
		
			
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			    */ | 
			
		
		
	
		
			
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			    //   Quick sketch to make sense of all of this (mark the 16 + 4(corner centers P16-19) points we'll use below) | 
			
		
		
	
		
			
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			    //       P0 ================== P1 | 
			
		
		
	
		
			
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			    //      // P8                P9 \\ | 
			
		
		
	
		
			
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			    //     //                        \\ | 
			
		
		
	
		
			
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			    // P7 // P15                  P10 \\ P2 | 
			
		
		
	
		
			
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			    //   ||   *P16             P17*    || | 
			
		
		
	
		
			
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			    //   ||                            || | 
			
		
		
	
		
			
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			    //   || P14                   P11  || | 
			
		
		
	
		
			
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			    // P6 \\  *P19             P18*   // P3 | 
			
		
		
	
		
			
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			    //     \\                        // | 
			
		
		
	
		
			
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			    //      \\ P13              P12 // | 
			
		
		
	
		
			
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			    //       P5 ================== P4 | 
			
		
		
	
		
			
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			    const Vector2 point[16] = { | 
			
		
		
	
		
			
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			        {(float)rec.x + innerRadius, rec.y - lineThick}, {(float)(rec.x + rec.width) - innerRadius, rec.y - lineThick}, { rec.x + rec.width + lineThick, (float)rec.y + innerRadius }, // PO, P1, P2 | 
			
		
		
	
		
			
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			        {rec.x + rec.width + lineThick, (float)(rec.y + rec.height) - innerRadius}, {(float)(rec.x + rec.width) - innerRadius, rec.y + rec.height + lineThick}, // P3, P4 | 
			
		
		
	
	
		
			
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