|  |  | @ -280,7 +280,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) | 
		
	
		
			
			|  |  |  | # --preload-file resources   # specify a resources folder for data compilation | 
		
	
		
			
			|  |  |  | # --source-map-base          # allow debugging in browser with source map | 
		
	
		
			
			|  |  |  | LDFLAGS += -sUSE_GLFW=3 -sEXPORTED_RUNTIME_METHODS=ccall | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Build using asyncify | 
		
	
		
			
			|  |  |  | ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) | 
		
	
		
			
			|  |  |  | LDFLAGS += -sASYNCIFY | 
		
	
	
		
			
				|  |  | @ -383,6 +383,7 @@ CORE = \ | 
		
	
		
			
			|  |  |  | core/core_automation_events \ | 
		
	
		
			
			|  |  |  | core/core_basic_screen_manager \ | 
		
	
		
			
			|  |  |  | core/core_basic_window \ | 
		
	
		
			
			|  |  |  | core/core_basic_window_web \ | 
		
	
		
			
			|  |  |  | core/core_custom_frame_control \ | 
		
	
		
			
			|  |  |  | core/core_custom_logging \ | 
		
	
		
			
			|  |  |  | core/core_drop_files \ | 
		
	
	
		
			
				|  |  | @ -587,6 +588,9 @@ core/core_automation_events : core/core_automation_events.c | 
		
	
		
			
			|  |  |  | core/core_basic_window: core/core_basic_window.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | core/core_basic_window_web: core/core_basic_window_web.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | core/core_basic_screen_manager: core/core_basic_screen_manager.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -625,6 +629,9 @@ core/core_input_mouse_wheel: core/core_input_mouse_wheel.c | 
		
	
		
			
			|  |  |  | core/core_input_multitouch: core/core_input_multitouch.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | core/core_input_virtual_controls: core/core_input_virtual_controls.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1) | 
		
	
		
			
			|  |  |  | # WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021) | 
		
	
		
			
			|  |  |  | # WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any) | 
		
	
	
		
			
				|  |  | @ -747,6 +754,10 @@ textures/textures_gif_player: textures/textures_gif_player.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | textures/textures_image_channel: textures/textures_image_channel.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file textures/resources/fudesumi.png@resources/fudesumi.png | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | textures/textures_image_drawing: textures/textures_image_drawing.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \ | 
		
	
	
		
			
				|  |  | @ -907,6 +918,13 @@ models/models_billboard: models/models_billboard.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file models/resources/billboard.png@resources/billboard.png | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | models/models_bone_socket: models/models_bone_socket.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ | 
		
	
		
			
			|  |  |  | --preload-file models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \ | 
		
	
		
			
			|  |  |  | --preload-file models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \ | 
		
	
		
			
			|  |  |  | --preload-file models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | models/models_box_collisions: models/models_box_collisions.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -961,6 +979,9 @@ models/models_mesh_picking: models/models_mesh_picking.c | 
		
	
		
			
			|  |  |  | models/models_orthographic_projection: models/models_orthographic_projection.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | models/models_point_rendering: models/models_point_rendering.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | models/models_rlgl_solar_system: models/models_rlgl_solar_system.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -988,6 +1009,24 @@ shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/old_car_n.png@resources/old_car_n.png \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/old_car_e.png@resources/old_car_e.png \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/road_a.png@resources/road_a.png \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/road_mra.png@resources/road_mra.png \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/road_n.png@resources/road_n.png | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \ | 
		
	
	
		
			
				|  |  | @ -1061,6 +1100,14 @@ shaders/shaders_raymarching: shaders/shaders_raymarching.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | shaders/shaders_shadowmap: shaders/shaders_shadowmap.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ | 
		
	
	
		
			
				|  |  | @ -1101,6 +1148,13 @@ shaders/shaders_write_depth: shaders/shaders_write_depth.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c | 
		
	
		
			
			|  |  |  | $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \ | 
		
	
		
			
			|  |  |  | --preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Compile AUDIO examples | 
		
	
		
			
			|  |  |  | audio/audio_mixed_processor: audio/audio_mixed_processor.c | 
		
	
	
		
			
				|  |  |  |