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out is a keyword in shaders and can't be used as a variable name. (#1558)

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
pull/1560/head
Jeffery Myers 4 years ago
committed by GitHub
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2884b88101
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1 changed files with 2 additions and 2 deletions
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    -2
      examples/shaders/resources/shaders/glsl330/color_mix.fs

+ 2
- 2
examples/shaders/resources/shaders/glsl330/color_mix.fs View File

@ -19,7 +19,7 @@ void main()
vec4 texelColor1 = texture(texture1, fragTexCoord);
float x = fract(fragTexCoord.s);
float out = smoothstep(0.4, 0.6, x);
float outVal = smoothstep(0.4, 0.6, x);
finalColor = mix(texelColor0, texelColor1, out);
finalColor = mix(texelColor0, texelColor1, outVal);
}

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