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Corrected possible issue on FBO creation

USE_DEPTH_RENDERBUFFER on OpenGL 2.1
pull/384/head
Ray San 7 年之前
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2f024dbfef
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. +3
    -3
      src/rlgl.c

+ 3
- 3
src/rlgl.c 查看文件

@ -1586,10 +1586,10 @@ RenderTexture2D rlLoadRenderTexture(int width, int height)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
#if defined(GRAPHICS_API_OPENGL_33)
#define USE_DEPTH_TEXTURE
#else
#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
#define USE_DEPTH_RENDERBUFFER
#else
#define USE_DEPTH_TEXTURE
#endif
#if defined(USE_DEPTH_RENDERBUFFER)

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