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Corrected possible issue on FBO creation

USE_DEPTH_RENDERBUFFER on OpenGL 2.1
pull/384/head
Ray San vor 7 Jahren
Ursprung
Commit
2f024dbfef
1 geänderte Dateien mit 3 neuen und 3 gelöschten Zeilen
  1. +3
    -3
      src/rlgl.c

+ 3
- 3
src/rlgl.c Datei anzeigen

@ -1586,10 +1586,10 @@ RenderTexture2D rlLoadRenderTexture(int width, int height)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
#if defined(GRAPHICS_API_OPENGL_33) #if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
#define USE_DEPTH_TEXTURE
#else
#define USE_DEPTH_RENDERBUFFER #define USE_DEPTH_RENDERBUFFER
#else
#define USE_DEPTH_TEXTURE
#endif #endif
#if defined(USE_DEPTH_RENDERBUFFER) #if defined(USE_DEPTH_RENDERBUFFER)

||||||
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