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@ -342,6 +342,15 @@ typedef struct Model { |
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Mesh mesh; // Vertex data buffers (RAM and VRAM) |
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Matrix transform; // Local transform matrix |
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Material material; // Shader and textures data |
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/* |
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Mesh *meshes; // Vertex data buffers (RAM and VRAM) |
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int meshCount; |
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Material *materials; // Shader and textures data |
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int materialCount; |
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int *meshMaterial; // Material assigned to every mesh |
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*/ |
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} Model; |
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// Ray type (useful for raycast) |
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@ -1180,7 +1189,7 @@ RLAPI const char *TextSubtext(const char *text, int position, int length); |
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RLAPI const char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory should be freed!) |
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RLAPI const char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory should be freed!) |
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RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter |
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RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings |
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RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings |
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RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! |
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RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string |
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RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string |
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