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Fix relative mouse data being really inconsistent in SDL

pull/4445/head
electrolys 2 months ago
parent
commit
30f17a0ed4
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      src/platforms/rcore_desktop_sdl.c

+ 1
- 1
src/platforms/rcore_desktop_sdl.c View File

@ -1025,7 +1025,7 @@ void PollInputEvents(void)
CORE.Input.Mouse.currentWheelMove.y = 0;
// Register previous mouse position
if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
if (platform.cursorRelative) CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
// Reset last gamepad button/axis registered state

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