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REVIEWED: `SetMouseCursor()` #3416

pull/3422/head
Ray há 1 ano
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37e3ffcaac
1 ficheiros alterados com 25 adições e 27 eliminações
  1. +25
    -27
      src/rcore_web.c

+ 25
- 27
src/rcore_web.c Ver ficheiro

@ -659,37 +659,35 @@ void SetMousePosition(int x, int y)
// Set mouse cursor
void SetMouseCursor(int cursor)
{
CORE.Input.Mouse.cursor = cursor;
const char *cursorName;
switch (cursor)
if (CORE.Input.Mouse.cursor != cursor)
{
case MOUSE_CURSOR_IBEAM: cursorName = "text"; break;
case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break;
case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break;
case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break;
case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break;
case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break;
case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break;
case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break;
case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break;
case MOUSE_CURSOR_ARROW: // can't find a name specifically for arrow cursor
case MOUSE_CURSOR_DEFAULT:
{
cursorName = "default";
} break;
const char *cursorName = NULL;
CORE.Input.Mouse.cursor = cursor;
default:
switch (cursor)
{
TRACELOG(LOG_WARNING, "Cursor value out of bound (%d). Setting to default", cursor);
cursorName = "default";
CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT;
} break;
}
case MOUSE_CURSOR_IBEAM: cursorName = "text"; break;
case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break;
case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break;
case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break;
case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break;
case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break;
case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break;
case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break;
case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break;
case MOUSE_CURSOR_ARROW: // WARNING: It does not seem t be a specific cursor for arrow
case MOUSE_CURSOR_DEFAULT: cursorName = "default"; break;
default:
{
cursorName = "default";
CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT;
} break;
}
// Set the cursor element on the canvas CSS
// The canvas is coded to the Id "canvas" on init
EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName);
// Set the cursor element on the canvas CSS
// The canvas is coded to the Id "canvas" on init
EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName);
}
}
// Register all input events

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