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Fix inverse length in Vector2Normalize (#2189)
Following the pattern in Vector3Normalize.
pull/2194/head
HarriP
3 years ago
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GitHub
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1 changed files with
3 additions and
2 deletions
-
src/raymath.h
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@ -328,8 +328,9 @@ RMAPI Vector2 Vector2Normalize(Vector2 v) |
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if (length > 0) |
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{ |
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result.x = v.x*1.0f/length; |
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result.y = v.y*1.0f/length; |
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float ilength = 1.0f / length; |
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result.x = v.x * ilength; |
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result.y = v.y * ilength; |
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} |
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return result; |
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