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[Examples] set FPS to 60 (#4235)
* set FPS to 60
* remove extra commented lines
pull/4247/head
Anthony Carbajal
3 months ago
committed by
GitHub
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GPG Key ID: B5690EEEBB952194
7 changed files with
14 additions and
3 deletions
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examples/core/core_vr_simulator.c
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examples/textures/textures_blend_modes.c
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examples/textures/textures_image_rotate.c
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examples/textures/textures_logo_raylib.c
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examples/textures/textures_raw_data.c
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examples/textures/textures_sprite_explosion.c
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examples/textures/textures_to_image.c
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@ -100,7 +100,7 @@ int main(void) |
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DisableCursor(); // Limit cursor to relative movement inside the window |
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SetTargetFPS(90); // Set our game to run at 90 frames-per-second |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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@ -43,6 +43,9 @@ int main(void) |
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const int blendCountMax = 4; |
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BlendMode blendMode = 0; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//--------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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@ -43,6 +43,8 @@ int main(void) |
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textures[2] = LoadTextureFromImage(imageNeg90); |
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int currentTexture = 0; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//--------------------------------------------------------------------------------------- |
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// Main game loop |
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@ -27,6 +27,8 @@ int main(void) |
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
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Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//--------------------------------------------------------------------------------------- |
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// Main game loop |
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@ -63,6 +63,8 @@ int main(void) |
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Texture2D checked = LoadTextureFromImage(checkedIm); |
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UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels) |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//--------------------------------------------------------------------------------------- |
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// Main game loop |
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@ -48,8 +48,8 @@ int main(void) |
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bool active = false; |
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int framesCounter = 0; |
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SetTargetFPS(120); |
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//-------------------------------------------------------------------------------------- |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//--------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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@ -38,6 +38,8 @@ int main(void) |
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texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) |
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UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//--------------------------------------------------------------------------------------- |
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// Main game loop |
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