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[Examples] set FPS to 60 (#4235)

* set FPS to 60

* remove extra commented lines
pull/4247/head
Anthony Carbajal 3 months ago
committed by GitHub
parent
commit
418b878053
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7 changed files with 14 additions and 3 deletions
  1. +1
    -1
      examples/core/core_vr_simulator.c
  2. +3
    -0
      examples/textures/textures_blend_modes.c
  3. +2
    -0
      examples/textures/textures_image_rotate.c
  4. +2
    -0
      examples/textures/textures_logo_raylib.c
  5. +2
    -0
      examples/textures/textures_raw_data.c
  6. +2
    -2
      examples/textures/textures_sprite_explosion.c
  7. +2
    -0
      examples/textures/textures_to_image.c

+ 1
- 1
examples/core/core_vr_simulator.c View File

@ -100,7 +100,7 @@ int main(void)
DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(90); // Set our game to run at 90 frames-per-second
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop

+ 3
- 0
examples/textures/textures_blend_modes.c View File

@ -43,6 +43,9 @@ int main(void)
const int blendCountMax = 4;
BlendMode blendMode = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{

+ 2
- 0
examples/textures/textures_image_rotate.c View File

@ -43,6 +43,8 @@ int main(void)
textures[2] = LoadTextureFromImage(imageNeg90);
int currentTexture = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop

+ 2
- 0
examples/textures/textures_logo_raylib.c View File

@ -27,6 +27,8 @@ int main(void)
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop

+ 2
- 0
examples/textures/textures_raw_data.c View File

@ -63,6 +63,8 @@ int main(void)
Texture2D checked = LoadTextureFromImage(checkedIm);
UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop

+ 2
- 2
examples/textures/textures_sprite_explosion.c View File

@ -48,8 +48,8 @@ int main(void)
bool active = false;
int framesCounter = 0;
SetTargetFPS(120);
//--------------------------------------------------------------------------------------
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key

+ 2
- 0
examples/textures/textures_to_image.c View File

@ -38,6 +38,8 @@ int main(void)
texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop

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