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			@ -179,7 +179,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness) | 
			
		
		
	
		
			
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			    // Generate cubemap from panorama texture | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    Texture2D panorama = LoadTexture("resources/dresden_square.hdr"); | 
			
		
		
	
		
			
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			    Texture2D panorama = LoadTexture("resources/dresden_square_2k.hdr"); | 
			
		
		
	
		
			
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			    // Load equirectangular to cubemap shader | 
			
		
		
	
		
			
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			#if defined(PLATFORM_DESKTOP) | 
			
		
		
	
		
			
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			    Shader shdrCubemap = LoadShader("resources/shaders/glsl330/cubemap.vs", "resources/shaders/glsl330/cubemap.fs"); | 
			
		
		
	
	
		
			
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