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REVIEWED: Potential issue with animated normals on OpenGL 1.1

pull/5170/head
Ray 1 月之前
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48eac60171
共有 1 個檔案被更改,包括 2 行新增1 行删除
  1. +2
    -1
      src/rmodels.c

+ 2
- 1
src/rmodels.c 查看文件

@ -1432,7 +1432,8 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormals);
if (mesh.animNormals) rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.animNormals);
else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);

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