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@ -106,9 +106,9 @@ int main(void) |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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Vector2 mouse_delta = GetMouseDelta(); |
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lookRotation.x -= mouse_delta.x*sensitivity.x; |
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lookRotation.y += mouse_delta.y*sensitivity.y; |
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Vector2 mouseDelta = GetMouseDelta(); |
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lookRotation.x -= mouseDelta.x*sensitivity.x; |
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lookRotation.y += mouseDelta.y*sensitivity.y; |
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char sideway = (IsKeyDown(KEY_D) - IsKeyDown(KEY_A)); |
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char forward = (IsKeyDown(KEY_W) - IsKeyDown(KEY_S)); |
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@ -261,7 +261,8 @@ static void UpdateCameraAngle(Camera *camera) |
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Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up)); |
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// Rotate view vector around right axis |
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float pitchAngle = -player.body.lookRotation.y - player.lean.y; |
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float pitchAngle = -lookRotation.y - |
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lean.y; |
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pitchAngle = Clamp(pitchAngle, -PI / 2 + 0.0001f, PI / 2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down |
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Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle); |
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