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			@ -2472,17 +2472,7 @@ void DrawBoundingBox(BoundingBox box, Color color) | 
			
		
		
	
		
			
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			// Detect collision between two spheres | 
			
		
		
	
		
			
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			bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    bool collision = false; | 
			
		
		
	
		
			
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			    float dx = centerA.x - centerB.x;      // X distance between centers | 
			
		
		
	
		
			
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			    float dy = centerA.y - centerB.y;      // Y distance between centers | 
			
		
		
	
		
			
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			    float dz = centerA.z - centerB.z;      // Y distance between centers | 
			
		
		
	
		
			
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			    float distance = sqrtf(dx*dx + dy*dy + dz*dz);  // Distance between centers | 
			
		
		
	
		
			
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			    if (distance <= (radiusA + radiusB)) collision = true; | 
			
		
		
	
		
			
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			    return collision; | 
			
		
		
	
		
			
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			    return Vector3DotProduct(Vector3Subtract(centerB,centerA),Vector3Subtract(centerB,centerA))<=(radiusA+radiusB)*(radiusA+radiusB); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Detect collision between two boxes | 
			
		
		
	
	
		
			
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