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@ -2472,17 +2472,7 @@ void DrawBoundingBox(BoundingBox box, Color color) |
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// Detect collision between two spheres |
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// Detect collision between two spheres |
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bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB) |
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bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB) |
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{ |
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{ |
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bool collision = false; |
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float dx = centerA.x - centerB.x; // X distance between centers |
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float dy = centerA.y - centerB.y; // Y distance between centers |
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float dz = centerA.z - centerB.z; // Y distance between centers |
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float distance = sqrtf(dx*dx + dy*dy + dz*dz); // Distance between centers |
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if (distance <= (radiusA + radiusB)) collision = true; |
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return collision; |
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return Vector3DotProduct(Vector3Subtract(centerB,centerA),Vector3Subtract(centerB,centerA))<=(radiusA+radiusB)*(radiusA+radiusB); |
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} |
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} |
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// Detect collision between two boxes |
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// Detect collision between two boxes |
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