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@ -398,12 +398,19 @@ typedef struct SpriteFont { |
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CharInfo *chars; // Characters info data |
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} SpriteFont; |
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// Camera projection modes |
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typedef enum { |
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CAMERA_PERSPECTIVE = 0, |
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CAMERA_ORTHOGRAPHIC |
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} CameraType; |
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// Camera type, defines a camera position/orientation in 3d space |
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typedef struct Camera { |
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Vector3 position; // Camera position |
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Vector3 target; // Camera target it looks-at |
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Vector3 up; // Camera up vector (rotation over its axis) |
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float fovy; // Camera field-of-view apperture in Y (degrees) |
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float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic |
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CameraType type; // Camera type, controlling projection type, either CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC. |
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} Camera; |
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// Camera2D type, defines a 2d camera |
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@ -692,7 +699,7 @@ extern "C" { // Prevents name mangling of functions |
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//------------------------------------------------------------------------------------ |
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// Window-related functions |
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RLAPI void InitWindow(int width, int height, t">void *data); // Initialize window and OpenGL context |
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RLAPI void InitWindow(int width, int height, ">const char *title); // Initialize window and OpenGL context |
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context |
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RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully |
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed |
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@ -726,7 +733,7 @@ RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes |
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RLAPI void EndTextureMode(void); // Ends drawing to render texture |
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// Screen-space-related functions |
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RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position |
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RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position |
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position |
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RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) |
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