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@ -1797,7 +1797,7 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform) |
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} |
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} |
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// Setup shader uniforms for lights |
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// Setup shader uniforms for lights |
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SetShaderLights(material.shader); |
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o">//SetShaderLights(material.shader); |
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if (vaoSupported) |
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if (vaoSupported) |
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{ |
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{ |
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